Innovators' Marketplace: Using Games to Activate and Train Innovators (Understanding Innovation)

Marketplace

von: Yukio Ohsawa · Yoko Nishihara

Gebunden

EAN=ISBN-13: 978-3-642-25479-6

ISBN-10: 3-642-25479-9

Springer · 2012

S. auch:
2014TaschenbuchInnovators' Marketplace: Using Games to Activate and Train Innovators (Understanding Innovation)